//Norman buildings already have French names //This file's sole purpose is to "block" an eventual fallback language from showing abbey_A0= archives_A0= armoury_A0= bakery_A0= carpenterhouse_A0= cattlefarm_A0= church_A0= church_A2= farm_A0= farm_B0= forge_A0= fort_A0= fort_A_lefttower_A0= fort_A_righttower_A0= grove_A0= grove_B0= grove_C0= guardhouse_A0= guesthouse_A0= guildhouse_A0= inn_A0= lumbermanhut_A0= lumbermanhut_B0= manor_A0= market_A0= pigfarm_A0= playerestate_A0= playerhugefield_A0= playerlargefield_A0= playerlargehouse_A0= playersmallfield_A0= playersmallhouse_A0= presbytery_A0= quarry_A0= sheepchickenfarm_A0= tavern_A0= townhall_A0= townhallagricole_A0= watchtower_A0= fountain_A0= largefountain_A0= well_A0= playerfort_A0= anomalyone_A0= anomalytwo_A0= //Lone buildings lonelumbermanhut_A0= lonelumbermantaigahut_A0= lonemine_A0= loneabbey_A0= ruinedfarm_A0= alchemisttower_A0= banditlair_A0= bandittower_A0= abandonedmill_A0= abandonedmine_A0= abandonedtower_A0= loneinn_A0= lonemill_A0=