startup.loadproblem=There was an error when trying to load <0>. startup.checkload=Check that the cultures directory is in the millenaire directory in the minecraft directory. startup.millenaireloaded=<0> is loaded. Explore and press '<1>' to locate villages. startup.radiuswarning=WARNING: Setting the village radius so high should not be needed and will cause much increased lag. Values above 70 are not recommended. command.nogenerate=<0> will no longer generate villages on new chunks in this world. command.willgenerate=<0> will now generate villages on new chunks in this world. command.astarpathing=Using A* pathing command.binarypathing=Using binary pathing command.inactive=Inactive command.active=Active command.frozen=Frozen command.villagelist=<0> (<1>) is <2> metres to the <3>. command.villagelistkeylonebuilding=<0> is <1> metres to the <2>. command.noknowvillage=No known village closer than 2 km. Keep searching! command.newvillagefound=New village located: <0> of type <1> and culture <2> is <3> metres to the <4>. command.newlonebuildingfound=New building located: <0> is <1> metres to the <2>. //Text used in various UI parts, in no specific order: ui.lockedchest=Locked chest ui.largelockedchest=Large locked chest ui.unlockedchest=Unlocked chest ui.largeunlockedchest=Large unlocked chest ui.allchestsunlocked=All the chests are now unlocked. ui.outofstock=Out of stock! ui.reputationneeded=Reputation needed: <0> ui.missingdeniers=You are missing <0> deniers. ui.missingequipment=Missing equipment ui.noneininventory=You have none in your inventory. ui.selling=Selling ui.buying=Buying ui.buybuilding=Buy <0> (<1>) ui.sellercoming=I'll be right there, $name! ui.tradecomplete=I hope you liked trading with us! Have a good day. ui.sellerboycott=Never again will we trade with you, outlaw! ui.wesell=We sell ui.webuy=We buy ui.isell=I sell ui.inventory=Inventory ui.villagechief=Head of the village of <0> ui.yourstatus=Your status ui.possiblehousing=Possible housing ui.alreadybuilt=already built ui.alreadyrequested=already requested ui.notavailableyet=not available yet ui.available=available ui.youaremissing=you are missing: <0> ui.scrollsnoreputation=Your reputation is not sufficient to purchase village scrolls. ui.scrollsnotenoughmoney=You are missing <0> denier(s) for a village scroll. ui.scrollsok=You can purchase village scrolls. ui.buyscroll=Buy the village scroll. ui.cost=Cost ui.clicktorequest=Click to request ui.scrollbought=You are now entrusted with our village's parchment! ui.housebought=the construction of your <0> will start shortly! ui.inhabitantof=Inhabitant of <0> ui.inconstruction=In Construction ui.nospace=Not enough space ui.reservedforvillager1=Reserved ui.reservedforvillager2=for villager ui.currentlyempty1=Currently ui.currentlyempty2=empty ui.visitorslist1=Visitors' ui.visitorslist2=List ui.goodstraded=Goods traded ui.imports=Imports ui.exports=Exports ui.import_total=Total Imports ui.export_total=Total Exports ui.merchants=Merchants ui.goalscompleted1=All building ui.goalscompleted2=goals completed ui.project=Project ui.noconstruction1=No construction ui.noconstruction2=in progress ui.upgrading=Upgrading ui.construction=Construction ui.population=Population ui.adults=Adults ui.teens=Youth ui.children=Children ui.villagemap=Map of the Village ui.wandwrongblock=This wand only works on an obsidian block for a random village or on the following blocks: ui.wandblocklist=<0> for a <1> ui.wandblocklistcontrolled=<0> for a <1> (requires leadership in this culture) ui.brickinstructions=One dirt and one sand are needed to create bricks. ui.buildingscentre=Centre ui.buildingsstarting=Starting buildings ui.buildingsplayer=Player's buildings ui.buildingskey=Key buildings ui.buildingssecondary=Secondary buildings ui.buildingsextra=Extra buildings ui.worldnotgenerated=The area around is not fully generated. Walk around and come back. ui.lackingresources=Lacking resources ui.lockedchestwarning=WARNING: destroying locked chests will prevent villages from working properly. Only do it if you want to destroy the village. ui.extraresneeded1=<0> other resources ui.extraresneeded2=required ui.woodforplanks=Wood (for planks) ui.selectabuildingproject=Select a building project ui.projectadded=The project has been added to the list ui.problemat=Problem at ui.constructionforbidden=construction forbidden ui.locationclash=clash with an other building ui.outsideradius=outside village radius ui.wrongelevation=outside allowed altitude ui.danger=dangerous block ui.unknownerror=unknown problem ui.controlbuildingprojects=Manage building projects ui.forbidupgrades=Stop upgrades ui.allowupgrades=Allow upgrades ui.cancelbuilding=Remove building ui.level=level ui.notyetbuilt=Not yet built ui.wandnocontrol=You cannot create this village type as you are not recognised as a leader of the <0> culture. ui.control_ok=Your service to the village are such that the <0> people are ready to recognise you as a leader! I can make it official and allow you to start your own village. ui.control_noreputation=Your reputation is not yet sufficient for you to be recognised as a leader of the <0> people. Improve your reputation with us or perform exceptional tasks to reach this status. ui.control_alreadydone=You are already recognised as a leader of the <0> people. ui.control_get=Ask for recognition as a leader. ui.control_gottenI officially recognise you as worthy of leading our people! You can now start your own village. ui.selectavillage=Select the village type you want to create ui.leadershipstatus=Leadership status ui.leaderin=You are a leader in the <0> culture. You can create a village of this culture you can control. ui.notleaderin=You are not yet a leader in the <0> culture. ui.leaderinstruction=To become a leader in a culture, you need to either reach "Natural leader" level in a village and ask the village leader, or complete the Creation Quest chapter for that culture (if available). ui.wandinstruction=Use the wand on an obsidian block to generate a random village or on a gold block to select the village type you want ui.controlled=controlled ui.villagerelations=<0> (<1>, <2>): <3> ui.relationlist=Relations with other villages ui.relationpraise=Praise ui.relationslander=Slander ui.relationpoints=Diplomactic points available: <0> ui.relationhelp=Relations helpRelations between villages determines whether those villages will cooperate or not.Local trade (merchants carrying resources) will happen between villages with good relations of the same culture or excellent relations of different cultures.Villages of different cultures with very good relations that both have markets will host merchants from the other culture.Villages of the same culture with excellent relations will accept each others' teenagers if they have jobs available.Relations between villages start at excellent for hamlets of a parent village, good for villages of the same culture, and neutral otherwise.Each day, a player gets five diplomatic points with which to influence villages' relations. The effectiveness of the praise or slander depends on his reputation in that village. ui.relationfriendly=Recent developments between the villages of <0> and <1> have improved relations between them. They are now <2>. ui.relationunfriendly=Recent clashes between the villages of <0> and <1> have worsened relations between them. They are now <2>. ui.cropplantingknowledge=You do not know how to plant <0>. You need to ask a village leader. ui.cropsknown=Crops known to this culture ui.cropknown=You have learned how to plant <0>. ui.cropinsufficientreputation=Your reputation is too low for the village to teach you how to plant <0>. ui.cropnotenoughmoney=You need <1> more to be able to afford learning how to plant <0>. ui.cropoktolearn=The village can teach you to plant <0>. ui.croplearn=Learn (<0>) ui.croplearned=You have bean revealed the mysteries of the cultivation of <0>! quest.obtained=Obtained quest.lackingcondition=You are lacking: quest.lackinghiddengoods=You do not have the goods needed for this task. quest.close=Close quest.accept=Accept Quest quest.refuse=Refuse Quest quest.continue=Proceed with Quest quest.conditionsnotmet=You have not yet met all the conditions. quest.lessthananhourleft=Less than an hour left! quest.timeremaining=Time remaining quest.hours=hour(s) quest.noquestsvisible=No listable quests in process quest.questlist=Quests in progress quest.creationqueststatus=Creation Quest status quest.cqnotstarted=You have not started the Creation Quest. quest.cqstartexplanation=Find a villager able to guide you in an Indian Gaanv village where you have "Friend of the village" reputation for the first mission. quest.cqsadhucompleted=You have finished the first chapter of the Creation Quest. To start the second, find a villager able to guide you in a Norman village where you have at least "Friend of the village" as reputation. quest.cqcompleted=Congratulations, you have completed all the Creation Quest missions currently available! quest.cqcheckforupdates=Check www.millenaire.org for future updates with more missions. quest.cqchaptersadhu=The Sadhu quest.cqchapteralchemist=The Alchimist quest.cqinprogress=You have completed <1> mission(s) of <2> missions in the Creation Quest chapter: <0>. quest.cqcheckquestlist=Press '<0>' for more information. //Item names item.building=Building item.normanPickaxe=Norman Pickaxe item.normanAxe=Norman Axe item.normanShovel=Norman Shovel item.normanHoe=Norman Hoe item.normanBroadsword=Norman Broadsword item.normanHelmet=Norman Helmet item.normanPlate=Norman Chestplate item.normanLegs=Norman Leggings item.normanBoots=Norman Boots item.rice=Rice item.turmeric=Turmeric item.vegcurry=Vegetarian Curry item.chickenmeat=Raw Chicken item.chickencurry=Murgh Curry item.brickmould=Brick Mould item.rasgulla=Rasgulla item.plaintimber=Plain Timber Frame item.crosstimber=Cross Timber Frame item.wetbrick=Wet Brick item.cookedbrick=Cooked Brick item.mudbrick=Mud Brick item.indianstatue=Hindu Statue item.ciderapple=Cider Apple item.cider=Cider item.villagewand=Wand of Summoning item.negationwand=Wand of Negation item.normanvillagers=Norman Villagers item.normanitems=Norman Objects item.normanbuildings=Norman Buildings item.normanfull=Complete Normandy Scroll item.tapestry=Norman Tapestry item.raven_amulet=Amulet of the Raven item.dwarves_amulet=Amulet of the Dwarves item.yddrasil_amulet=Amulet of Yddrasil item.skoll_hati_amulet=Amulet of Sk犧」犧僕l and Hati item.villagescroll=Village Scroll item.indianvillagers=Indian Villagers item.indianitems=Indian Objects item.indianbuildings=Indian Buildings item.indianfull=Complete Indian Scroll item.unknownpowder=Unknown Powder item.alchimistexplosive=Alchimist's Explosive item.wah=Wah item.masa=Masa item.maize=Maize item.mayangold=Gold Ornament item.mayanstatue=Mayan Carving item.mayanvillagers=Mayan Villagers item.mayanitems=Mayan Objects item.mayanbuildings=Mayan Buildings item.mayanfull=Complete Mayan Scroll item.paperwall=Paper Wall item.udon=Udon item.thatched=Thatch item.parchmentsadhu=Book of the Sadhu item.tachisword=Tachi //Errors ui.updateEntity=Error in TileEntityBuilding.updateEntity(). Check millenaire.log. //Panels & parchments panels.notextfound=No text found for this book panels.invalidid=Invalid village ID. panels.toofar=The village is too far to load its records. panels.recordsnotloaded=The village records could not be loaded. panels.villagescroll=Village scroll panels.mother=Mother panels.father=Father panels.spouse=Spouse panels.dead=Temporarily Dead panels.missing=MISSING! panels.multiple=PRESENT <0> TIMES! panels.currentoccupation=Current occupation panels.visitors=Visitors panels.constructions=Constructions panels.upgrade=upgrade panels.buildingprojects=Building Projects panels.notyetbuilt=not yet built panels.nbupgradesleft=<0> upgrades left to build. panels.finished=finished panels.houseunoccupied=This house is unoccupied. Children that have grown into youth will eventually move in and become adults. panels.man=Man panels.woman=Woman panels.children=Children panels.nofemaleresident=This house will never have a female resident. panels.bachelor=The man living here is still a bachelor. A girl that grows into a youth will eventually move in. panels.nomaleresident=This house will never have a male resident. panels.spinster=The woman living here is still unmarried. A boy that grows into a youth will eventually move in. panels.resources=Resources panels.goodstraded=Goods traded in this village panels.goodsimported=Imported from other villages panels.goodsexported=Exported to other villages panels.innvisitors=Visitors to this <0> panels.mappurple=Purple: construction in progress. panels.mapblue=Blue: other buildings. panels.mapgreen=Green: suitable building areas. panels.mapred=Red: dangerous areas (lava, cactus, etc). panels.mapyellow=Yellow: construction forbidden (ice, artificial blocks). panels.maporange=Orange: construction forbidden (too close to a building). panels.maplightblue=Light blue: water. panels.mapbrown=Brown: other areas (outside altitude range, etc). panels.merchantlist=Merchant list panels.capacity=Capacity panels.nbnightsin=In the village since <0> night(s). panels.storedexports=<0> stored the following for exportation panels.broughtimport=<0> brought the following to the village panels.startedtrading=<0> (<1>) has embraced the trading career. panels.merchantmovedout=<0> (<1>) moved to <2> after <3> days in the village. panels.merchantarrived=<0> (<1>) arrived from <2>. panels.childarrived=<0> arrived from <1> looking for work. panels.resourcesneeded=Resources needed for the project panels.resourcesavailable=Resources in stock panels.villageculture=Villages of <0> culture //Goals (text displayed above the villager when he is doing it) goal.gorest=Resting goal.godrink=Off for a drink goal.gopray=Off to pray goal.GatherGoods=Gathering goods goal.BringBackResourcesHome=Bringing resources back goal.GetTool=Getting a tool goal.huntMonster=Fighting a creature goal.getGoodsHousehold=Getting goods for the household goal.DeliverGoodsHousehold=Delivering goods for the household goal.GetHouseTHResources=Taking resources from home goal.DeliverResourcesShop=Delivering resources goal.CollectCrop=Collecting crops goal.PlantSeeds=Planting seeds goal.ChopTrees=Chopping wood goal.PlantSaplings=Planting saplings goal.GetResourcesForBuild=Getting resources for a construction goal.MakeBread=Making bread goal.BeSeller=Selling to the player goal.MakeCider=Making cider or calva goal.Construction=Building goal.GoPlay=Playing goal.BecomeAdult=Moving in goal.MakeTools=Making tools goal.Patrol=Patrolling goal.Butcher=Butchering goal.MakeBoudin=Making boudin goal.MakeTripes=Making tripes goal.Mining=Mining goal.Cooking=Cooking resources goal.MakeBooks=Making parchments goal.MakeTapestry=Making tapestries goal.VisitInn=Going to the inn goal.VisitBuilding=Going to a shop goal.MakeAmulet=Making an amulet goal.KeepStall=Holding his stall goal.MakeTimberFrame=Making timber frames goal.DryBrick=Setting bricks to dry goal.GatherBrick=Gathering dried bricks goal.CookBrick=Cooking bricks goal.PlantRice=Planting rice goal.HarvestRice=Harvesting rice goal.PlantTurmeric=Planting turmeric goal.HarvestTurmeric=Harvesting turmeric goal.SlaughterChicken=Slaughtering chicken goal.PlantSugarCane=Planting sugar cane goal.HarvestSugarCane=Harvesting sugar cane goal.MakeRasgulla=Making rasgullas goal.MakeIndianTools=Making tools goal.MakeIndianWeapons=Making weapons goal.scult=Carving statue goal.PlantMaize=Planting maize goal.HarvestMaize=Harvesting maize goal.makeGoldBlock=Making gold ornements goal.sculptMayan=Carving statue goal.fish=Fishing goal.makethatch=Making thatch goal.makepaper=Making paper goal.makepaperwall=Making paper walls goal.cookfish=Cooking fish goal.makeudon=Making udon goal.makejapaneseweapon=Making Japanese weapons //other other.west=West other.east=East other.north=North other.south=South other.west_short=W other.east_short=E other.north_short=N other.south_short=S other.metre=metres other.kilometre=kilometres other.andhalf=and a half other.directionshort=<1> to the <0> other.exploredbuilding=You have explored a building: <0>. hire.health=Health hire.strength=Strength hire.cost=Cost (per day) hire.aggressive=Aggressive Stance hire.passive=Passive Stance hire.timeleft=Hired for <0> hour(s) hire.hiredvillager=This villager has been hired. He will stay at your service for <0> more hours or until he dies and respawn in his village.Press '<1>' to put him in aggressive stance or left shift-'<1>' to put him in passive stance. hire.hireablevillager=You can hire this villager. He will follow you around until the hiring expires or he dies. He will attack creatures that attack you or pre-eventively attack nearby mobs and hostile villagers if in aggressive stance. hire.hireablevillagernoreputation=You need to be at least "favourite trader" in this village to hire this villager. hire.extend=Extend hire.release=Release hire.close=Close hire.hire=Hire hire.hireover=The hiring of <0> has ended. He is returning to his village. hire.hiredied=<0> has died. He will respawn in his village, his hiring cancelled. actions.forest_success=You have successfully explored the forest. actions.forest_continue=You have completed <0>% of your exploration of the forest. actions.desert_success=You have successfully explored the desert. actions.desert_continue=You have completed <0>% of your exploration of the desert. actions.mountain_success=You have successfully explored the mountains. actions.mountain_continue=You have completed <0>% of your exploration of the mountains. actions.underwaterglass_success=You have successfully built a deep-sea observation window. actions.underwaterglass_notdeepenough=The sea is not deep enough at this point. actions.underwaterdive_success=You have successfully dived deep in the ocean. actions.bottomoftheworld_success=It seems you can dig no further down. This must be the root of the world! actions.topoftheworld_success=It seems you cannot rise any further. Surely this is the top of the sky. actions.borehole_nblineok=<0> bedrock blocks are successfully exposed to the sky. You need 25 in a 5x5 square. actions.borehole_success=You have succeeded in digging the borehole! actions.boreholetnt_success=Enough TNT has been placed. You can detonate it. actions.boreholetnt_nbtnt=<0> TNT blocks have been placed and covered in obsidian. You need 20 in total. actions.boreholetntlit_success=You have lit the TNT. Observe the result and report it to the Alchemist. actions.thevoid_success=You have peered into the Void! info.culturetitle=Cultures info.culture=<0> Culture info.culturereputation=Reputation: <0> info.culturelanguage=Language level: <0> culturereputation.dreadful=Dreadful culturereputation.bad=Bad culturereputation.stellar=Stellar culturereputation.excellent=Excellent culturereputation.good=Good culturereputation.decent=Decent culturereputation.neutral=Neutral culturelanguage.fluent=Fluent culturelanguage.moderate=Moderate culturelanguage.beginner=Beginner culturelanguage.minimal=Minimal weapon.criticalstrike=Critical strike! <0>x damage! negationwand.villagelocked=The <0> is still locked. You need to kill all its adult men before you can destroy it. negationwand.confirmmessage=Are you sure you want to destroy the <0>? If you do, the buildings will remain, but all villagers will be permanently gone. negationwand.confirm=Confirm negationwand.cancel=Cancel negationwand.destroyed=The <0> has been destroyed! Its buildings are now empty shells and no villager will come back to them. relation.excellent=Excellent relation.verygood=Very Good relation.good=Good relation.decent=Decent relation.fair=Fair relation.openconflict=Open Conflict relation.atrocious=Atrocious relation.verybad=Very Bad relation.bad=Bad relation.chilly=Chilly relation.neutral=Neutral