<-README: put this file in the main minecraft folder, e.g. C:\Users\Administrator\AppData\Roaming\.minecraft\-> <-GlobalFrequency controls how likely structures are to appear. Should be between 0.0 and 1.0. Lower to make less common-> <-TriesPerChunk allows multiple attempts per chunk. Only change from 1 if you want very dense generation!-> GlobalFrequency:0.005 TriesPerChunk:1 <-MinHeight and MaxHeight are the minimum and maximum allowed height of the structures-> <-MinHeightBeforeOscillation - Any structures that form oscillators before MaxOscillatorCullStep will be culled.-> <-Smooth with stairs - If set to 1, will smooth out ruins by placing extra stair blocks.-> <-ContainerWidth and ContainerLength are the dimensions of the bounding rectangle.-> MinHeight:20 MaxHeight:70 MinHeightBeforeOscillation:12 SmoothWithStairs:1 MakeFloors:1 ContainerWidth:40 ContainerLength:40 <-Seed type weights are the relative likelihood weights that different seeds will be used. Weights are nonnegative integers.-> <-SymmetricSeedDensity is the density (out of 1.0) of live blocks in the symmetric seed.-> SymmetricSeedDensity:0.5 SymmetricSeedWeight:8 LinearSeedWeight:2 CircularSeedWeight:2 CruciformSeedWeight:1 <-BlockRule is the template rule that controls what blocks the structure will be made out of.-> OceanBlockRule:0,100,4,48,48 PlainsBlockRule:0,100,1,98-1,98-2 DesertBlockRule:0,100,24 HillsBlockRule:0,100,1,98,98-2 ForestBlockRule:0,100,4,48,48 TaigaBlockRule:0,100,4,48,48 SwamplandBlockRule:0,100,4,48,48 RiverBlockRule:0,100,4,48,48 HellBlockRule:0,100,112 SkyBlockRule:0,100,4,48,48 IcePlainsBlockRule:0,100,98,98-2,98-2 IceMountainsBlockRule:0,100,98,98-2,98-2 MushroomIslandBlockRule:0,100,4,48,48 BeachBlockRule:0,100,4,48,48 <-An automata rule should be in the form B/S, where B stands for "birth" and S stands-> <- for "survive". are the subset the digits from 0 to 8 on which the rule will birth or survive.-> <- For example, the Game of Life has the rule code B3/S23.-> <-Rule weights are the relative likelihood weights that different rules will be used. Weights are nonnegative integers.-> AUTOMATA RULES B3/S23, weight=5, <-Life - good for weird temples-> B36/S013468, weight=3, <-pillars and hands-> B367/S02347, weight=2, <-towers with interiors and chasms-> B34/S2356, weight=3, <-towers with hetrogenous shapes-> B368/S245, weight=8, <-Morley - good hanging bits-> B36/S125, weight=4, <-2x2 - pillar & arch temple/tower/statue-> B36/S23, weight=4, <-High Life - space invaders, hanging arms.-> B3568/S148, weight=4, <-fuzzy stilts-> B3/S1245, weight=8, <-complex-> B3567/S13468, weight=5, <-fat fuzzy-> B356/S16, weight=5, <-fuzzy with spurs-> B3468/S123, weight=3, <-towers with arches-> B35678/S015678, weight=2, <-checkerboard-> B35678/S0156, weight=15, <-spermatazoa-> B26/S12368, weight=1, <-mayan pyramid-> B248/S45, weight=1, <-gaudi pyramid-> B2457/S013458, weight=1, <-complex interior pyramid-> B45/S2345, weight=6, <-45-rule - square towers->